Kid A Mnesia: Exhibition is a surreal virtual exhibition built on Unreal Engine, where Radiohead’s albums Kid A and Amnesiac are reimagined as an emotional and spatial experience. It’s not a game, nor a gallery — it’s a visual labyrinth shaped by sound, light, and subconscious movement. Pixela Labs led the lighting and level design — turning light into a dramaturgical tool and space into a shifting narrative structure that embodies the sonic identity of the music.
2021
Year
Digital Art / Music / Interactive Exhibition
Industry
Lighting direction, level design, visual optimization
Scope of work




The creative challenge was to disrupt traditional logic — of navigation, geometry, and lighting — and instead evoke disorientation, awe, and emotional layering.
Pixela Labs was tasked with building environments where the viewer drifts through architectural paradoxes, while the lighting becomes part of the storytelling. From eerie tunnels to white-washed voids, the team built a modular system of level transitions, custom lighting pipelines, and synchronized audio-reactive visuals.
Cross-platform performance (PC & PlayStation 5) required hybrid lighting strategies — blending static baking with real-time dynamics, custom LUTs, volumetrics, and non-standard color systems to preserve the exhibition’s "musical mood."
Lighting direction
Level architecture
Hybrid light pipeline
Color + LUT design
Spatial scripting
Cross-platform optimization



Story-driven lighting design
Emotional Atmosphere
Modular spatial transitions
Illogical Architecture
Audio-reactive scenes
Sonic-Light Sync
Optimized for PC & PS5
Platform Fluidity



#Radiohead
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#UnrealEngine
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#VirtualExhibition
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#LightingDesign
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#LevelDesign
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#EmotiveEnvironments
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#CrossPlatform
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#RealTimeGraphics
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#ArtTech
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#PixelaLabs

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