We developed low level integration into Unreal Engine rendering pipeline which gives superior performance in stereoscopic cluster and multi wall environments, now its a part of Unreal Engine 4. nDisplay enables Unreal based content rendering to be distributed across a network of computers to generate images to as many screens as required with proper frame/time synchronization, correct viewing frustum based on the topology of the screens in the world space, and with deterministic content is identical across the visualization system.
Virtual reality engineering includes the use of 3D modelling tools and visualisation techniques as part of the design process. This technology enables engineers to view their project in 3D and gain a greater understanding of how it works. What is important is the ability of virtual reality to depict fine grained details of an engineering product to maintain the illusion. This means high end graphics, video with a fast refresh rate and realistic sound and movement.
Immersive technology of virtual reality applications for architecture will transport users into a fully interactive 3D environment, giving them the opportunity to explore a virtual representation of a particular room, floor plans, or building design as a whole. We provide both content and software development services, specific to the CAVE system and VR HMD (Oculus/VIVE), to support design discussions and to provide enhancements to the workflow process and viewer experience.
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