We are team of experts focused on immersive experiencesCAVEs, UE4 nDisplay configuration and deployment, vrCluster, Unreal Engine 4, VR simulations and trainings for enterprise markets are our core technical competencies
Full cycle VR projects development
CAVE related aspects of development, configuration and maintenance
Unreal Engine 4 workflows and development pipelines
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What we do?

We actively design, develop, configure and deploy systems based on nDisplay clustering technology for Unreal Engine 4. Over 10 years of experience in CAVE related aspects of consultancy and software development for cluster visualizations
Game development
We have the team and skills needed to help power VR projects, whether it is a game, an interactive demo application or a any other creative VR experience. We develop VR products are designed with a vision to develop a picturesque imaginary environment for a game or interactive sight experience
HSE trainings
New ways of learning using VR helps to develop experimental, enagaging and interactive Health, Safety& Environment(HSE) applications that would provide a sence of value and self-efficacy in the investment of self-responsibility/ We are developing HSE applications for upstream professionals since 2011.
VR consulting
Our team has extensive experience in software development for VR in different areas - education, architecture, oil and gas industry. We develop multi platform applications for CAVE, Oculus, HTC Vive and PC.
Gamification at the forefront of new and effective teaching methods. Pixela labs has experience in creating interactive 3D computer simulations for professional education. This simulations helps maximize training effect and engagement through capturing the interest of learners and inspiring them to continue learning.
VR application
Our team has extensive experience in software development for VR in different areas - education, architecture, oil and gas industry. We develop multi platform applications for CAVE, Oculus, HTC Vive and PC.
Virtual Reality for multi screen and clustered solutions
Our main focus of the development of training applications for the CAVE multiwall VR system. We have years of experience in the development of such applications. These visualization systems are often enhanced with stereoscopic capabilities (either passive or active) that can be fixed or driven by tracking system to accurately represent the user point of view.

What are capabilities?

We developed low level integration into Unreal Engine rendering pipeline which gives superior performance in stereoscopic cluster and multi wall environments, now its a part of Unreal Engine 4. nDisplay enables Unreal based content rendering to be distributed across a network of computers to generate images to as many screens as required with proper frame/time synchronization, correct viewing frustum based on the topology of the screens in the world space, and with deterministic content is identical across the visualization system.

Synchronize actors across Unreal Instances (Cameras, Animations, Particles …)
Supports Hardware based Swap Buffer synchronisation with NVidia Quadro cards (OGL4 only), for other cards (or graphics libraries) a software synchronization is available (with vsync and gsync support)
Acts as VRPN Listener for Keys, Axis and Positioning
Asymmetric frustums configuration for stereoscopic systems
Supports the following graphics libraries OGL4 (Quad Buffer), DX11 and DX12 in both mono and stereoscopic mode


Virtual reality engineering includes the use of 3D modelling tools and visualisation techniques as part of the design process. This technology enables engineers to view their project in 3D and gain a greater understanding of how it works. What is important is the ability of virtual reality to depict fine grained details of an engineering product to maintain the illusion. This means high end graphics, video with a fast refresh rate and realistic sound and movement.


Immersive technology of virtual reality applications for architecture will transport users into a fully interactive 3D environment, giving them the opportunity to explore a virtual representation of a particular room, floor plans, or building design as a whole. We provide both content and software development services, specific to the CAVE system and VR HMD (Oculus/VIVE), to support design discussions and to provide enhancements to the workflow process and viewer experience.


flying miles to our customers


people used our training


installed caves


coffee was drunk

Clients & Partners